Wednesday, 13 September 2017

 
GAME DESIGN SKILLS
I feel like I would do best at doing the visual arts of a game because I've had experience at art. Ever since grade 8-10 I've done art class so I know how to bring my creativity from my head and transfer it to real life. I also done a bit of visual arts at home by using a program that teaches how to do the basics of it, then I started just playing around with it till I got the flow of it.  Also my cousin who works with goggle taught me some tricks to using visual arts and even let me use his equipment which I ended up using for hours. So if I were to help create a game I would help with the visual arts and bring my creativity to life.
 
Another game design skill I feel like I would be good at is history because I'm very interested in history. Whenever I've play a videogame I've always imagined how it would like during the past. For example, when I was playing GTA 5 {which takes place in the present} I imagine how it would look like in the 80's and how the characters would look and act like. I also feel like games based on history are really good because it would make it more realistic and even teach the audience a bit about that time during history. So if I could use any of my skills to help make a game it would be history.
 
A third skill I would probably be good at is architecture because I've had experience at it. When I took tech Ed the teacher taught us how to design buildings and how to make them significant than it just looking like a normal building.  Also I'm actually already interested in doing architecture as a career so designing buildings for games could help teach me more about architecture. And since I've done art both at school and home I can use those skills to make the buildings look amazing. So if I could help with designing a game it would be architecture.
 
While I feel like I would do good at these skills I feel like history would be challenging for me. Because their are some times in history that would offend people and I don't know how to make a game without doing that. 

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