Indie game The Movie Questions
1.Well to how its made, "independent games" take a lot longer than "big games" because with independent games usually have one or two people working on it meaning one or two people have to be responsible for the art style, the program, check for bugs and test it to see if it works properly which depending what game their creating can take from 6 months-2 years. While with big games like Call of duty, GTA, Halo and all those big franchise have multiple teams to work on certain parts of the game like the art division, the programmers and the game testers who'll report about any glitches. Plus the companies who make those games have made so many other games that they don't have to worry about the pressure of there audience and have lots of funds for the game. However with "independent games" the creators have to deal with the pressure of losing their audience because obviously, they'll want the game to come quicker so they might end up posting or commenting "is the game done yet, where is it?!, you guys are so lazy etc. Plus in most cases, money is an issue to because they can only use the money they saved or have in their bank accounts for food, rent and the only way they can make the money back is by selling their games which comes to a risk of failing and might have to deal with finical problems.
2. Well for the developer of Fez Phil Fish, it had to deal with possible suicide because he said if this game ends up failing him then" I would kill myself". He also had to deal with many problems like losing his girlfriend, losing his partner and was worried when he didn't come to sign the papers till the last minute. Also when he realized the demo of his game he had to deal with all the bugs and glitches his game had like not starting or crashing. As for the developers of Super Meat Boy, they had no money left over because they spent day and night working on the game and they also had to delay the game for a while to deal with a few bugs. Another difficulty they had was when the got tricked by Microsoft when they said they would realise the game but when they did it wouldn't show on the main menu of the Xbox Arcade shop but then eventually they fixed it.
3. I guess I would like that I can use my idea and bring it to life in video game form. It would be cool that I would become famous for creating a game that everyone ended up enjoying but they would be a few problems such as having enough money to feed myself/ have a roof over my head and I also might not like that if the game ended up a complete failure and all my hard work would end up be pointless.
4. I would suggest that they have a backup plan in case their game doesn't end up a success. Also that they don't isolate themselves from their friends and family, instead take a break a few times and get some fresh air because working non-stop is too much for one person. Speaking of that i would also suggest that they should have a partner so that it can make it a bit easier but not justing anyone who qualifies because they could end up leaving you and when you want to realise your game but you need your partner signature, they could end up ruining your chance of success which was something Phil Fish had to go through.
5. Well, I would probably say that they can finally be relieved of the pressure of their audience and if the game was successful possibly become famous and make all the money back for their hard work and possibly make a sequel to their game.
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